Patch 1


Perpetua's first patch has been released!

I received tons of good feedback and insight from commenters, as well as a reviewer who published the game on his YouTube channel! (Link will be below)

Here are a list of the changes:

  • Expanded end of demo message (Early supporters will be included in credits upon full release!)
  • Added text scaling
  • Boiler Room now grants an additional worker when expansion upgrade is purchased after story event
  • Adjusted scrap rubber, steam pipe, and steam dust gather cooldowns
  • Efficiency upgrades are no longer hidden
  • Clear save button actually works now
  • Fixed NPC dialogue not triggering when supposed to
  • Fixed pixel art rendering warped/blurry on different screen sizes
  • Removed leftover debug rectangle in opening cutscene
  • Replaced most default browser/css assets
  • Increased default text size
  • NPC injury/alerts now appear red with a distinct sound
  • Bounty rewards now have the same popup effect as gathering, will appear as blue instead of green
  • Minor UI improvements
  • Minor sprite adjustments

I also received some good feedback for potential upgrades, these will be included in a later patch/release of the game - I just wanted to get a bit of polish out first.

And a huge thank you to Fort Kenmei for featuring Perpetua! Check his video out here!

Comments

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Cool. Ill be glad to come back when new content is added.

Love to hear it :)

Stay tuned!